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| Caillou - Mandarine / LTP2000 |
| PC demo, made in 48h, based on an existing engine - Tu0, Analogue, Kenet, RR, AK, Danube, Fra |
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| COULOIR 14 / VIP3 (2001) |
| PC demo - Xbarr, RR, Fra. |
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| Red Line - Mandarine+Condense / EQUINOXE PARTY 2oo3 |
| PC demo - Norecess, Jylam, Mikl, Fra, Med, RedRibbon |
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| Amiga Memories (ep 0 & 1) - Mandarine (Released in 2013) |
| PC demo/youtube channel using the GameStart3D engine - Fra, HitBit911, Gregos, Radix, Lluvia and other misc contributors. |
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| Emulation Camp - Mandarine |
| PC Win32 Mini demo using the GameStart3D engine - Med, Fra. |
| Released to announce the return of Emulation Camp. |
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| Unusual Suspects - Mankind and Mandarine |
| An Amiga OCS demo, written 100% in OS-friendly C. Erk, Fra, Gelmir, P0lym0rph and Ptoing |
Ptoing had these beautiful pixelart portraits, so I decided to make my first Amiga demo using SAS/C. Erk supplied a beautiful music.
It ranked 2nd at the Evoke 2014, to my great surprise. The (ugly) source code can be found on my Github. |
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| Zerofx - Defence Force |
| An "amiga cracktro"-inspired Oric intro for Kindergarden's 20th birthday. Count Zero, Dbug, Fra. |
In may 2014, I started to doodle a few bitmaps for the Oric computer. Despite the limited capabilities of the Oric's video chip, I found this both fun and challenging.
Initiated by Dbug, this project is my first collaboration with Defence Force. There's more to come, I hope... |
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| System-Zoetrope - Mandarine |
| An Amiga OCS demo, written in C using the graphics.library (ROM 1.3) only. Ildebe, Fra. |
Started as an attempt to code an intro in classic early 90's Amiga style. While struggling with the performances of the graphics.library on a Motorola 68000, the demo ended up with this strange pink style to workaround its technical shortcommings. Ranked 3rd at the Outline 2015, Netherlands. Source code on Github |
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| Zsenilia - Resistance |
| An intro for the SEGA Megadrive/Genesis game system, written in C using the SGDK. Grass, Nainain, 4Play and Fra. |
My first release for the SEGA console, created in 3 weeks just before Christmas. This intro uses the hardware sprites to display Lissajou parametric trajectories. Music was created by Nainain using TFM-Music Maker and is replayed using the XGM driver of the SGDK. Ranked 4th at the Under Construction 2015, Gernsheim, Germany. Source code on Github |
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| Malabars Bumper - Resistance |
| A demo for the SEGA Megadrive/Genesis game system, written in C using the SGDK. Koyot1222, Gelmir, Sim1, Grass, Nainain, 4Play and Fra. |
This demo is the result of 3 months of hard work. It started as an intro, ended up as a full demo with half a dozen of different screens and fx. Probably the first demo to feature 2D physics on the SEGA console. Ranked 4th at the Solskogen 2016, Norway. Source code on Github |
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| VIP2017 Invitation - Resistance and PopsyTeam |
Done in ~4 hours for the friends of Popsy Team, to announce and celebrate the Very-Important-Party 2017, in France. Loosely based on a sprite benchmark I created earlier for the SGDK, music by Maak. |
| The initial release turned out to crash on the real hardware. It was later fixed, during Evoke 2017, with the help of GliGli. Source code on Github |
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| Masiaka - Resistance |
| A demo for the SEGA Megadrive/Genesis game system, written in C using the SGDK. Koyot1222, Exocet, Fra, GliGli, Jack-3D, Nainain, 4Play and Snc. |
This demo is the result of collaboration on a period of 9 months. It started (again) as an intro, meant to be released for Christmas 2016, ended up as a full demo. Ranked 2nd at the Evoke 2017, Germany. Source code on Github |
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